Crash Bandicoot/Trivia

Everything About Fiction You Never Wanted to Know.


  • Actor Allusion: Rok-Ko's first line in the game is "What're you lookin' at, fuzzhead?". Thomas F. Wilson, who voices the character, says a similar line ("What're you lookin' at, butthead?") in the film Back to The Future.
  • Breakthrough Hit: While Naughty Dog made games beforehand, it was in making this series that they found their first true hit. As strange as it sounds, Jak and Daxter, Uncharted and even The Last of Us likely wouldn't have happened if not for these games' success.
  • Creator Backlash: Jason Rubin admitted that he doesn't like the post-Naughty Dog Crash games.
  • Cross-Dressing Voices: Cortex is voiced by Debi Derryberry in a flashback to his school days in Crash Twinsanity. His appearance as a baby in Crash Bandicoot 3: Warped is an aversion.
  • Executive Meddling: Depending on who you ask, Tawna's absence from later games was the result of this. Some sources claim an feminist executive took offence to her sexualized concept design, with the creative team left apathetic with the enforced redesign. Others state Sony of Japan wanted a toned down female counterpart for Crash for the second game (on a more positive note, Coco was conceived as a result).
  • Follow the Leader: Crash Team Racing is one of the few Mario Kart clones to have just as much acclaim and sales as that series. Similarly, Crash Bash was a party game take on Mario Party, though it was derided for being a clone.
  • Franchise Zombie: Since Naughty Dog (the original developers) jumped ship to create Jak and Daxter.
  • Hey, It's That Voice!: Greg Eagles as Aku Aku, Debi Derryberry as Coco, Clancy Brown as Doctor Neo Cortex and Uka Uka, Maurice LaMarche as Doctor Nitrus Brio, Susan Silo as Madame Amberly, Corey Burton as Doctor N. Gin and Doctor N. Tropy, John DiMaggio as Uka Uka.
  • Talking to Himself: Cortex and Brio are both voiced by Brendan O'Brien in the first game. O'Brien kept voicing him in the sequel, while Clancy Brown took over as Cortex.
  • Vaporware: An unknown PlayStation 2 game, Crash Bandicoot Evolution (eventually transformed into Twinsanity), Crash Clash Racing, a Pikmin - Mega Man type game called Cortex Chaos, a 2010 racing game, the aforementioned Crash Bandicoot 2010, and a PC game called Crash Online.
  • What Could Have Been:
    • Collecting yellow gems in Crash Twinsanity unlocks "unseen extras" which apparently feature ideas and concepts that never made it into the final product. The trope is lampshaded by Cortex once: "We were going to visit two dimensions, but... we ran out of time."
    • The Wrath Of Cortex was also meant to be far more revolutionary under Mark Cerny's direction, taking on free roaming elements akin to those Twinsanity would later take on. Ultimately however developers shyed away from altering too much of the franchise and remade much of the game into a borderline copy of Warped. Remaints of unused areas and concepts actually still exist in the final game's memory (and in cases such as "Crash and Burn" and "Ice Station Bandicoot" were disguised inside the final more conventional level designs).
    • There was meant to be a game being released, which most fans call "Crash Bandicoot 2010", but it's canceled.
    • Crash Nitro Kart was originally going to be made by Traveller's Tales and Nina Cortex was made for that game.
    • N. Trance was originally meant to have a small role in Crash Twinsanity (and eventually get roasted by Spyro alongside N. Tropy, N. Brio and N. Gin), but he didn't end up making it in. This may be for the best, since N. Trance appearing in the game would have caused a pretty bad Series Continuity Error, seeing as how Twinsanity continues where The Wrath of Cortex left off.

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